Tag Archives: toys

Best… Ad… Ever…

Written by James Kurtz III. Filed under graphic design, odd/interesting. Tagged , , , . No comments.

This totally makes me want to break my old Hot Wheels out of storage. via Looping géant

Cubebot / David Weeks

Written by Jon Morschl. Filed under art, games, industrial design. Tagged , , . 1 Comment.
Cubebot (pointing)

More on the toyfront, as seen here and here Cubebot is both a toy robot and an art object. You can fold it into a box as if it were some sort of Tony Rosenthal sculpture or sic it on your model RX-78… seen at … Read More

MoMA Kits For Modern Kids

Written by Jon Morschl. Filed under games, odd/interesting. Tagged , , , . No comments.
Picture-36

To me, this item falls along the lines of a previous post on bad toys.  Don’t get me wrong, I would like to have one, but it doesn’t seem functional at all and to a kid they would be bored within a half hour.  The … Read More

Why Do Most Designer Toys Suck So Badly?

Written by James Kurtz III. Filed under graphic design, odd/interesting. Tagged , , . 3 Comments.
Wooden Blocks

In short, most designer toys suck because they are made for adults, not for children. Take House Industries’ Alexander Girard alphabet blocks, for example. “For a child learning how to read or spell, the letters are too stylized. There is also no reason for the … Read More